New Roster (Warhammer 40,000 8th Edition) [113 PL, 1999pts]

Battalion Detachment +5CP (Imperium - Grey Knights) [73 PL, 1324pts]

Battalion Detachment +5CP (Imperium - Astra Militarum) [13 PL, 195pts]

Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts]

Rules: Aegis of the Emperor, Sworn Guardians, The Emperor's Chosen

Force Rules

Aegis of the Emperor: Models with the Aegis of the Emperor special rule have a 5+ invulnerable save.

In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored.

Sworn Guardians: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.

A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

The Emperor's Chosen: If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.

This unit's invulnerable save is improved by 1 (to a maximum of 3+)

Selection Rules

Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.

And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

Combat Squads: Before any models are deployed at the start of the game, if this units contains 10 models it may be split into two units, each containing 5 models.

Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 moral wounds.

Crux Terminatus: All models in this unit have a 5+ invulnerable save.

Daemon Hunters: If this unit attacks any Daemon in the Fight phase, you can re-roll failed wound rolls for those attacks.

Force Shielding and Iron Halo: This model has a 4+ invulnerable save.

Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.

Infernium Halo-launcher: You can re-roll save rolls of 1 for this model.

Interceptor: You can add 1 to hit rolls for this model when targeting an enemy in the Shooting phase that can FLY.

Rites of Banishment: When this unit manifests the Smite psychic power, it has a range of 12" rather than 18". Additionally, the target unit suffers only 1 mortal wound rather than D3 (whether or not the result of the Psychic test is more than 10) - unless the target is a Daemon in which case it suffers 3 mortal wounds instead of D3.

Rites of Battle: You can re-roll hit rolls of 1 for friendly (Grey Knights) units within 6" of this model.

Supersonic: Each time this model moves, first pivot it on the spot 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.

Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.


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