Selections: 2x Assault Cannons [44pts], Icarus Stormcannon [22pts], Two Heavy Bolters [20pts]
Categories: Adeptus Astartes, Fly, Flyer, Grey Knights, Imperium, Stormhawk Interceptor, Vehicle
Rules: Airborne, Crash and Burn, Hard to Hit, Infernium Halo-launcher, Interceptor, Supersonic
Unit: Stormhawk Interceptor, Weapon: Assault cannon, Heavy bolter, Icarus stormcannon, Wound Track: Stormhawk Interceptor 1, Stormhawk Interceptor 2, Stormhawk Interceptor 3
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Stormhawk Interceptor | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - | |
Heavy bolter | 36" | Heavy 3 | 5 | -1 | 1 | - | |
Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Stormhawk Interceptor 1 | 6-10+ | 20-60" | 3+ | 3 | |
Stormhawk Interceptor 2 | 3-5 | 20-40" | 4+ | D3 | |
Stormhawk Interceptor 3 | 1-2 | 20-25" | 5+ | 1 |
Selections: * No Psychic Power Selected *, Dreadfist [25pts], Gatling Psilencer [20pts], Heavy Psycannon [30pts], Nemesis Daemon Greathammer [15pts]
Categories: Adeptus Astartes, Vehicle, Grey Knights, Imperium, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker
Rules: And They Shall Know No Fear, Daemon Hunters, Force Shielding and Iron Halo, Rites of Banishment, Rites of Battle
Psychic Power: * No Psychic Power Selected *, Smite (Rites of Banishment), Psyker: Psyker (Sanctic 2/1), Unit: Grand Master in Nemesis Dreadknight, Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Wound Track: Grand Master in Nemesis Dreadknight 1, Grand Master in Nemesis Dreadknight 2, Grand Master in Nemesis Dreadknight 3
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
* No Psychic Power Selected * | - | - | - | |
Smite (Rites of Banishment) | 5 | 12" | If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Sanctic 2/1) | 2 | 1 | 1 | Sanctic |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grand Master in Nemesis Dreadknight | * | 2+ | * | 6 | 6 | 12 | * | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dreadfist | Melee | Melee | x2 | -3 | D3 | If a model is equipped with two dreadfists, each time it fights it can make 1 additional attack with them. | |
Gatling Psilencer | 24" | Heavy 12 | 4 | 0 | D3 | ||
Heavy Psycannon | 24" | Heavy 6 | 7 | -1 | 2 | ||
Nemesis Daemon Greathammer | Melee | Melee | x2 | -4 | D6 | When a model attacks with this weapon, you must subtract 1 from the hit roll. Damage rolls of less than 3 count as 3 for this weapon. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Grand Master in Nemesis Dreadknight 1 | 7-12+ | 8" | 2+ | 5 | |
Grand Master in Nemesis Dreadknight 2 | 4-6 | 7" | 3+ | 4 | |
Grand Master in Nemesis Dreadknight 3 | 1-3 | 6" | 4+ | 3 |
Selections: * No Psychic Power Selected *, Dreadfist [25pts], Gatling Psilencer [20pts], Heavy Psycannon [30pts], Nemesis Daemon Greathammer [15pts]
Categories: Adeptus Astartes, Vehicle, Grey Knights, Imperium, Nemesis Dreadknight, HQ, Grand Master, Character, Psyker
Rules: And They Shall Know No Fear, Daemon Hunters, Force Shielding and Iron Halo, Rites of Banishment, Rites of Battle
Psychic Power: * No Psychic Power Selected *, Smite (Rites of Banishment), Psyker: Psyker (Sanctic 2/1), Unit: Grand Master in Nemesis Dreadknight, Weapon: Dreadfist, Gatling Psilencer, Heavy Psycannon, Nemesis Daemon Greathammer, Wound Track: Grand Master in Nemesis Dreadknight 1, Grand Master in Nemesis Dreadknight 2, Grand Master in Nemesis Dreadknight 3
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
* No Psychic Power Selected * | - | - | - | |
Smite (Rites of Banishment) | 5 | 12" | If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Sanctic 2/1) | 2 | 1 | 1 | Sanctic |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grand Master in Nemesis Dreadknight | * | 2+ | * | 6 | 6 | 12 | * | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Dreadfist | Melee | Melee | x2 | -3 | D3 | If a model is equipped with two dreadfists, each time it fights it can make 1 additional attack with them. | |
Gatling Psilencer | 24" | Heavy 12 | 4 | 0 | D3 | ||
Heavy Psycannon | 24" | Heavy 6 | 7 | -1 | 2 | ||
Nemesis Daemon Greathammer | Melee | Melee | x2 | -4 | D6 | When a model attacks with this weapon, you must subtract 1 from the hit roll. Damage rolls of less than 3 count as 3 for this weapon. |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Grand Master in Nemesis Dreadknight 1 | 7-12+ | 8" | 2+ | 5 | |
Grand Master in Nemesis Dreadknight 2 | 4-6 | 7" | 3+ | 4 | |
Grand Master in Nemesis Dreadknight 3 | 1-3 | 6" | 4+ | 3 |
Selections: 2x Storm bolter [4pts]
Categories: Adeptus Astartes, Dedicated Transport, Grey Knights, Imperium, Transport, Vehicle, Rhino
Abilities: Transport, Unit: Rhino, Weapon: Storm bolter, Wound Track: Rhino 1, Rhino 2, Rhino 3
Abilities | Description | Ref |
---|---|---|
Transport | This model can transport 10 (Chapter) Infantry models. It cannot transport Jump Pack, Terminator, Primaris, or Centurion models. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Rhino | * | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Wound Track | Remaining W | Characteristic 1 | Characteristic 2 | Characteristic 3 | Ref |
---|---|---|---|---|---|
Rhino 1 | 6-10+ | 12" | 3 | 3 | |
Rhino 2 | 3-5 | 6" | 4+ | D3 | |
Rhino 3 | 1-2 | 3" | 5+ | 1 |
Selections: * No Psychic Power Selected *
Categories: Grey Knights, Imperium, Psyker, Terminator, Elites, Adeptus Astartes, Infantry, Paladin, Paladin Squad
Rules: And They Shall Know No Fear, Combat Squads, Crux Terminatus, Daemon Hunters, Rites of Banishment, Teleport Strike
Psychic Power: * No Psychic Power Selected *, Smite (Rites of Banishment), Psyker: Psyker (Sanctic 1 Squad), Weapon: Frag grenade, Krak grenade, Psyk-out Grenade
Selections: 2x Storm Bolter [4pts]
Unit: Paladin, Weapon: Nemesis Force Halberd, Storm bolter
Selections: Nemesis Daemon Hammer [13pts], Storm Bolter [2pts]
Unit: Paragon, Weapon: Nemesis Daemon Hammer, Storm bolter
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
* No Psychic Power Selected * | - | - | - | |
Smite (Rites of Banishment) | 5 | 12" | If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Sanctic 1 Squad) | 1 | 1 | 1 | When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Paladin | 5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 2+ | |
Paragon | 5" | 2+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Nemesis Daemon Hammer | Melee | Melee | x2 | -3 | 3 | When a model attacks with this weapon, you must subtract 1 from the hit roll. | |
Nemesis Force Halberd | Melee | Melee | +1 | -2 | D3 | - | |
Psyk-out Grenade | 6" | Grenade D3 | 2 | 0 | 1 | Each time you roll a 6+ for this weapon when targeting a (Psyker) or (Daemon), the target suffers a mortal wound instead of the normal damage. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: * No Psychic Power Selected *
Categories: Adeptus Astartes, Grey Knights, Imperium, Infantry, Psyker, Troops, Strike Squad
Rules: And They Shall Know No Fear, Combat Squads, Daemon Hunters, Rites of Banishment, Teleport Strike
Psychic Power: * No Psychic Power Selected *, Smite (Rites of Banishment), Psyker: Psyker (Sanctic 1 Squad)
Selections: 4x Storm Bolter [8pts]
Unit: Grey Knight, Weapon: Nemesis Falchion, Storm bolter
Selections: Nemesis Daemon Hammer [13pts], Storm bolter [2pts]
Unit: Grey Knight Justicar, Weapon: Nemesis Daemon Hammer, Storm bolter
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
* No Psychic Power Selected * | - | - | - | |
Smite (Rites of Banishment) | 5 | 12" | If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Sanctic 1 Squad) | 1 | 1 | 1 | When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
Grey Knight Justicar | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Nemesis Daemon Hammer | Melee | Melee | x2 | -3 | 3 | When a model attacks with this weapon, you must subtract 1 from the hit roll. | |
Nemesis Falchion | Melee | Melee | User | -2 | D3 | If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: * No Psychic Power Selected *
Categories: Adeptus Astartes, Grey Knights, Imperium, Infantry, Psyker, Troops, Strike Squad
Rules: And They Shall Know No Fear, Combat Squads, Daemon Hunters, Rites of Banishment, Teleport Strike
Psychic Power: * No Psychic Power Selected *, Smite (Rites of Banishment), Psyker: Psyker (Sanctic 1 Squad)
Selections: 4x Storm Bolter [8pts]
Unit: Grey Knight, Weapon: Nemesis Falchion, Storm bolter
Selections: Nemesis Daemon Hammer [13pts], Storm bolter [2pts]
Unit: Grey Knight Justicar, Weapon: Nemesis Daemon Hammer, Storm bolter
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
* No Psychic Power Selected * | - | - | - | |
Smite (Rites of Banishment) | 5 | 12" | If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Sanctic 1 Squad) | 1 | 1 | 1 | When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
Grey Knight Justicar | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Nemesis Daemon Hammer | Melee | Melee | x2 | -3 | 3 | When a model attacks with this weapon, you must subtract 1 from the hit roll. | |
Nemesis Falchion | Melee | Melee | User | -2 | D3 | If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: * No Psychic Power Selected *
Categories: Adeptus Astartes, Grey Knights, Imperium, Infantry, Psyker, Troops, Strike Squad
Rules: And They Shall Know No Fear, Combat Squads, Daemon Hunters, Rites of Banishment, Teleport Strike
Psychic Power: * No Psychic Power Selected *, Smite (Rites of Banishment), Psyker: Psyker (Sanctic 1 Squad)
Selections: 4x Storm Bolter [8pts]
Unit: Grey Knight, Weapon: Nemesis Falchion, Storm bolter
Selections: Nemesis Warding Stave, Storm bolter [2pts]
Unit: Grey Knight Justicar, Weapon: Nemesis Warding Stave, Storm bolter
Psychic Power | Warp Charge | Range | Details | Ref |
---|---|---|---|---|
* No Psychic Power Selected * | - | - | - | |
Smite (Rites of Banishment) | 5 | 12" | If manifested, the closest enemy unit within 12" suffers 1 mortal wounds; unless target is a Daemon, in which case it causes 3 mortal wounds. |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Psyker (Sanctic 1 Squad) | 1 | 1 | 1 | When manifesting or denying a psychic power, first select a model in the unit - measure range, visibility, etc. from this model. If the unit suffers Perils of the Warp, is suffers D3 mortal wounds as described in the core rules, but units within 6" with only suffer damage if the Perils of the Warp cause the last model in the manifesting unit to be slain. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Grey Knight | 6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 3+ | |
Grey Knight Justicar | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Nemesis Falchion | Melee | Melee | User | -2 | D3 | If a model is armed with two Nemesis falchions, each time it fights it can make 1 additional attack with them. | |
Nemesis Warding Stave | Melee | Melee | +2 | -1 | D3 | A model armed with this weapon has a 5+ invulnerable save against attacks made in the Fight phase. If it already has an invulnerable save, add 1 to invulnerable saving throws you make for it in the Fight phase instead. | |
Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Selections: Chainsword, Laspistol
Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Chainsword, Frag grenade, Laspistol
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+/5++ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - |
Selections: Chainsword, Laspistol
Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ
Abilities: Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Chainsword, Frag grenade, Laspistol
Abilities | Description | Ref |
---|---|---|
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+/5++ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - |
Selections: Armageddon
Categories: No Force Org Slot
Abilities: Industrial Efficiency
Abilities | Description | Ref |
---|---|---|
Industrial Efficiency | INFANTRY units with this doctrine may double the number of attacks they make with Rapid Fire weapons at a range of up to 18", rather than half the weapon’s range as normal. VEHICLES with this doctrine treat attacks against them with an AP of -1 as having AP 0. |
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade
Unit: Guardsman, Weapon: Lasgun
Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | This weapon can target units that are not visible to the firer. |
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade
Unit: Guardsman, Weapon: Lasgun
Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | This weapon can target units that are not visible to the firer. |
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade
Unit: Guardsman, Weapon: Lasgun
Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | This weapon can target units that are not visible to the firer. |
Rules: Aegis of the Emperor, Sworn Guardians, The Emperor's Chosen
Selections: Hurricane Bolter [10pts]
Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Imperium, HQ
Abilities: Aegis of The Emperor, Implacable Vanguard, Inspirational Fighter, Unit: Shield-Captain on Dawneagle Jetbike, Weapon: Hurricane bolter, Interceptor Lance
Abilities | Description | Ref |
---|---|---|
Aegis of The Emperor | Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored. | |
Implacable Vanguard | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
Inspirational Fighter | You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this model. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shield-Captain on Dawneagle Jetbike | 14" | 2+ | 2+ | 5 | 6 | 7 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - | |
Interceptor Lance | Melee | Melee | +1 | -3 | D3 | You can re-roll failed wound rolls for this weapon on a turn in which the bearer made a successful charge |
Selections: Hurricane Bolter [10pts]
Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Imperium, HQ
Abilities: Aegis of The Emperor, Implacable Vanguard, Inspirational Fighter, Unit: Shield-Captain on Dawneagle Jetbike, Weapon: Hurricane bolter, Interceptor Lance
Abilities | Description | Ref |
---|---|---|
Aegis of The Emperor | Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored. | |
Implacable Vanguard | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
Inspirational Fighter | You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this model. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shield-Captain on Dawneagle Jetbike | 14" | 2+ | 2+ | 5 | 6 | 7 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - | |
Interceptor Lance | Melee | Melee | +1 | -3 | D3 | You can re-roll failed wound rolls for this weapon on a turn in which the bearer made a successful charge |
Selections: Hurricane Bolter [10pts]
Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Imperium, HQ
Abilities: Aegis of The Emperor, Implacable Vanguard, Inspirational Fighter, Unit: Shield-Captain on Dawneagle Jetbike, Weapon: Hurricane bolter, Interceptor Lance
Abilities | Description | Ref |
---|---|---|
Aegis of The Emperor | Models with the Aegis of the Emperor special rule have a 5+ invulnerable save. In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored. | |
Implacable Vanguard | When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. | |
Inspirational Fighter | You can re-roll hit rolls of 1 made for friendly ADEPTUS CUSTODES units within 6" of this model. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Shield-Captain on Dawneagle Jetbike | 14" | 2+ | 2+ | 5 | 6 | 7 | 5 | 9 | 2+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - | |
Interceptor Lance | Melee | Melee | +1 | -3 | D3 | You can re-roll failed wound rolls for this weapon on a turn in which the bearer made a successful charge |
Aegis of the Emperor:
Models with the Aegis of the Emperor special rule have a 5+ invulnerable save.
In Addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored.
Sworn Guardians:
If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.
A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
The Emperor's Chosen:
If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain this ability.
This unit's invulnerable save is improved by 1 (to a maximum of 3+)
Airborne: This model cannot charge, can only be charged by units that can FLY, and can only attack or be attacked in the Fight phase by units that can FLY.
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Combat Squads: Before any models are deployed at the start of the game, if this units contains 10 models it may be split into two units, each containing 5 models.
Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it crashes and explodes, and each unit within 6" suffers D3 moral wounds.
Crux Terminatus: All models in this unit have a 5+ invulnerable save.
Daemon Hunters: If this unit attacks any Daemon in the Fight phase, you can re-roll failed wound rolls for those attacks.
Force Shielding and Iron Halo: This model has a 4+ invulnerable save.
Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
Infernium Halo-launcher: You can re-roll save rolls of 1 for this model.
Interceptor: You can add 1 to hit rolls for this model when targeting an enemy in the Shooting phase that can FLY.
Rites of Banishment: When this unit manifests the Smite psychic power, it has a range of 12" rather than 18". Additionally, the target unit suffers only 1 mortal wound rather than D3 (whether or not the result of the Psychic test is more than 10) - unless the target is a Daemon in which case it suffers 3 mortal wounds instead of D3.
Rites of Battle: You can re-roll hit rolls of 1 for friendly (Grey Knights) units within 6" of this model.
Supersonic: Each time this model moves, first pivot it on the spot 90° (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
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