Rules: Knight Lance
Selections: House Raven, Questor Mechanicus
Categories: No Force Org Slot
Household Tradition | Description | Ref |
---|---|---|
Relentless Advance | Models with this Household Tradition do not suffer the penalties to their hit rolls for Advancing and firing Assault weapons. Furthermore, during a turn in which a unit with this Household Tradition Advances, all of its Heavy weapons are treated as Assault weapons (e.g. a Heavy 3 weapon is treated as an Assault 3 weapon). | Codex: Imperial Knights |
Categories: Lord of War
Selections: Heavy stubber [4pts]
Categories: Faction: Imperium, Faction: <Household>, Faction: <Questor Allegiance>, Armiger Class, Armiger Warglaive, Vehicle, Faction: Imperial Knights
Abilities: Ion Shield (Armiger), Vehicle Squadron, Explosion: Explodes (Armiger), Unit: Armiger Warglaive, Weapon: Heavy stubber, Reaper Chain-Cleaver (Strike), Reaper Chain-Cleaver (Sweep), Thermal Spear, Wound Track (Knights): Armiger Warglaive 1, Armiger Warglaive 2, Armiger Warglaive 3
Abilities | Description | Ref |
---|---|---|
Ion Shield (Armiger) | Models in this unit have a 5+ invulnerable save against ranged weapons. | Codex: Imperial Knights |
Vehicle Squadron | The first time this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit. | Codex: Imperial Knights |
Explosion | Dice roll | Distance | Mortal wounds | Description | Ref |
---|---|---|---|---|---|
Explodes (Armiger) | 6+ | 6" | D3 | Each time a model in this unit is reduced to 0 wounds, roll a dice before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. | Codex: Imperial Knights |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Armiger Warglaive | * | * | * | 6 | 7 | 12 | 4 | 8 | 3+ | Codex: Imperial Knights |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Heavy stubber | 36" | Heavy 3 | 4 | 0 | 1 | - | |
Reaper Chain-Cleaver (Strike) | Melee | Melee | x2 | -3 | 3 | - | Codex: Imperial Knights |
Reaper Chain-Cleaver (Sweep) | Melee | Melee | User | -2 | 1 | Make 2 hit rolls for each attack made with this weapon, instead of 1. | Codex: Imperial Knights |
Thermal Spear | 30" | Assault D3 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Imperial Knights |
Wound Track (Knights) | Remaining W | M | WS | BS | Ref |
---|---|---|---|---|---|
Armiger Warglaive 1 | 7-12+ | 14" | 3+ | 3+ | Codex: Imperial Knights |
Armiger Warglaive 2 | 4-6 | 10" | 4+ | 4+ | Codex: Imperial Knights |
Armiger Warglaive 3 | 1-3 | 7" | 5+ | 5+ | Codex: Imperial Knights |
Selections: Character
Categories: Faction: <Household>, Faction: <Questor Allegiance>, Faction: Imperium, Faction: Imperial Knights, Dominus Class, Titanic, Vehicle, Knight Castellan, Lord of War
Abilities: Ion Shield, Super-heavy walker, Explosion: Dual Plasma Core Explosion, Unit: Knight Castellan, Weapon: Plasma Decimator (Standard), Plasma Decimator (Supercharge), Titanic feet, Twin Meltagun, Volcano Lance, Wound Track (Knights): Knight Castellan 1, Knight Castellan 2, Knight Castellan 3
Selections: 4x Shieldbreaker Missile [48pts], Twin Siegebreaker Cannon [35pts]
Weapon: Shieldbreaker Missile, Twin Siegebreaker Cannon
Abilities | Description | Ref |
---|---|---|
Ion Shield | This model has a 5+ invulnerable save against ranged weapons. | Codex: Imperial Knights |
Super-heavy walker | This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. When this model Falls Back, it can move over enemy INFANTRY and SWARM models, though it must end its move more than 1" from any enemy units. In addition, this model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, this model only gains a bonus to its save for being in cover if at least half of the model is obscured from the firer. | Codex: Imperial Knights |
Explosion | Dice roll | Distance | Mortal wounds | Description | Ref |
---|---|---|---|---|---|
Dual Plasma Core Explosion | 6+ | 2D6"/3D6" | D6 | If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead. | Codex: Imperial Knights |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Castellan | * | * | * | 8 | 8 | 28 | 4 | 9 | 3+ | Codex: Imperial Knights |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Plasma Decimator (Standard) | 48" | Heavy 2D6 | 7 | -3 | 1 | - | Codex: Imperial Knights |
Plasma Decimator (Supercharge) | 48" | Heavy 2D6 | 8 | -3 | 2 | For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved. | Codex: Imperial Knights |
Shieldbreaker Missile | 48" | Heavy 1 | 10 | -4 | D6 | Each shieldbreaker missile can only be fired once per battle, and a model can only fire one each turn. Invulnerable saving throws cannot be made against wounds caused by this weapon. | Codex: Imperial Knights |
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. | Index: Forces of the Astra Militarum |
Twin Meltagun | 12" | Assault 2 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | Codex: Imperial Knights |
Twin Siegebreaker Cannon | 48" | Heavy 2D3 | 7 | -1 | D3 | - | Codex: Imperial Knights |
Volcano Lance | 80" | Heavy D6 | 14 | -5 | 3D3 | You can re-roll failed wound rolls when targeting TITANIC units with this weapon. | Codex: Imperial Knights |
Wound Track (Knights) | Remaining W | M | WS | BS | Ref |
---|---|---|---|---|---|
Knight Castellan 1 | 15-28+ | 10" | 4+ | 3+ | Codex: Imperial Knights |
Knight Castellan 2 | 8-14 | 7" | 5+ | 4+ | Codex: Imperial Knights |
Knight Castellan 3 | 1-7 | 4" | 6+ | 5+ | Codex: Imperial Knights |
Selections: Ironstorm missile pod [16pts], Meltagun [17pts], Thunderstrike gauntlet [35pts]
Categories: Faction: <Household>, Faction: Imperium, Lord of War, Titanic, Vehicle, Knight Warden, Faction: <Questor Allegiance>, Questoris Class
Abilities: Ion Shield, Super-heavy walker, Explosion: Explodes, Unit: Knight Warden, Weapon: Ironstorm missile pod, Meltagun, Thunderstrike gauntlet, Titanic feet, Wound Track (Knights): Knight Warden 1, Knight Warden 2, Knight Warden 3
Selections: Avenger gatling cannon [75pts], Heavy flamer [17pts]
Weapon: Avenger gatling cannon, Heavy flamer
Abilities | Description | Ref |
---|---|---|
Ion Shield | This model has a 5+ invulnerable save against ranged weapons. | Codex: Imperial Knights |
Super-heavy walker | This model can Fall Back in the Movement phase and still shoot and/or charge in the same turn. When this model Falls Back, it can move over enemy INFANTRY and SWARM models, though it must end its move more than 1" from any enemy units. In addition, this model can move and fire Heavy weapons without suffering the penalty to its hit rolls. Finally, this model only gains a bonus to its save for being in cover if at least half of the model is obscured from the firer. | Codex: Imperial Knights |
Explosion | Dice roll | Distance | Mortal wounds | Description | Ref |
---|---|---|---|---|---|
Explodes | 6+ | 2D6" | D6 | - | Codex: Imperial Knights |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Knight Warden | * | * | * | 8 | 8 | 24 | 4 | 9 | 3+ | Codex: Imperial Knights |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Avenger gatling cannon | 36" | Heavy 12 | 6 | -2 | 2 | - | Codex: Imperial Knights |
Heavy flamer | 8" | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target | |
Ironstorm missile pod | 72" | Heavy D6 | 5 | -1 | 2 | This weapon can target units that are not visible to the bearer. | Codex: Imperial Knights |
Meltagun | 12" | Assault 1 | 8 | -4 | D6 | If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. | |
Thunderstrike gauntlet | Melee | Melee | x2 | -4 | 6 | When attacking with this weapon, you must subtract 1 from the hit roll. If a VEHICLE or MONSTER is slain by this weapon, pick an enemy unit within 9" of the bearer and roll a D6. On a 4+ that unit suffers D3 mortal wounds. | Codex: Imperial Knights |
Titanic feet | Melee | Melee | User | -2 | D3 | Make 3 hit rolls for each attack made with this weapon. | Index: Forces of the Astra Militarum |
Wound Track (Knights) | Remaining W | M | WS | BS | Ref |
---|---|---|---|---|---|
Knight Warden 1 | 13-24+ | 12" | 3+ | 3+ | Codex: Imperial Knights |
Knight Warden 2 | 7-12 | 9" | 4+ | 4+ | Codex: Imperial Knights |
Knight Warden 3 | 1-6 | 6" | 5+ | 5+ | Codex: Imperial Knights |
Selections: Armageddon
Categories: No Force Org Slot
Abilities: Industrial Efficiency
Abilities | Description | Ref |
---|---|---|
Industrial Efficiency | INFANTRY units with this doctrine may double the number of attacks they make with Rapid Fire weapons at a range of up to 18", rather than half the weapon’s range as normal. VEHICLES with this doctrine treat attacks against them with an AP of -1 as having AP 0. |
Selections: Grand Strategist, Laspistol, Power sword [4pts], Warlord
Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ, Warlord
Abilities: Grand Strategist, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Frag grenade, Laspistol, Power sword
Abilities | Description | Ref |
---|---|---|
Grand Strategist | Whilst your Warlord is alive, you can re-roll a single hit roll, wound roll or saving throw per battle. In addition, if your army is Battle-forged and this Warlord is on the battlefield, roll a D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is immediately refunded. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+/5++ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Power sword | Melee | Melee | User | -3 | 1 | - |
Selections: Kurov's Aquila, Laspistol, Power sword [4pts]
Categories: Astra Militarum, Imperium, (REGIMENT), Character, Infantry, Company Commander, Officer, HQ
Abilities: Kurov's Aquila, Refractor Field, Senior Officer, Voice of Command, Unit: Company Commander, Weapon: Frag grenade, Laspistol, Power sword
Abilities | Description | Ref |
---|---|---|
Kurov's Aquila | OFFICERS only. Whilst the bearer is on the battlefield, roll a D6 each time your opponent uses a Stratagem. On a 5+ you gain 1 Command Point. | |
Refractor Field | This model has a 5+ invulnerable save. | |
Senior Officer | This model may use the Voice of Command ability twice in each of your turns. Resolve the effects of the first order before issuing the second order. | |
Voice of Command | This unit may issue one order per turn to the soldiers under their command at the start of their Shooting phase. Orders may only be issued to INFANTRY units within 6" of this unit that have the same <REGIMENT> keyword as this unit. To issue an order, pick a target unit and choose which order you wish to issue from the table below. A unit may only be affected by one order per turn. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Company Commander | 6" | 3+ | 3+ | 3 | 3 | 4 | 3 | 8 | 5+/5++ | Codex: Astra Militarum p30 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Power sword | Melee | Melee | User | -3 | 1 | - |
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade
Unit: Guardsman, Weapon: Lasgun
Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | This weapon can target units that are not visible to the firer. |
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade
Unit: Guardsman, Weapon: Lasgun
Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | This weapon can target units that are not visible to the firer. |
Categories: (REGIMENT), Astra Militarum, Imperium, Infantry, Infantry Squad, Troops
Weapon: Frag grenade
Unit: Guardsman, Weapon: Lasgun
Selections: Mortar [5pts]
Unit: Heavy Weapons Team, Weapon: Lasgun, Mortar
Selections: Laspistol
Unit: Sergeant, Weapon: Laspistol
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Guardsman | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | Codex: Astra Militarum p36 |
Heavy Weapons Team | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ | Codex: Astra Militarum p36 |
Sergeant | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | Codex: Astra Militarum p36 |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | - | |
Laspistol | 12 | Pistol 1 | 3 | 0 | 1 | - | |
Mortar | 48" | Heavy D6 | 4 | 0 | 1 | This weapon can target units that are not visible to the firer. |
Rules: SIA - Dragonfire Rounds, SIA - Hellfire Rounds, SIA - Kraken Bolts, SIA - Vengeance Rounds
Selections: Bolt Pistol [1pts], Force sword [8pts]
Categories: Adeptus Astartes, Character, Deathwatch, HQ, Imperium, Infantry, Primaris, Psyker
Rules: And They Shall Know No Fear
Abilities: Psychic Hood, Psyker: Primaris Librarian, Unit: Primaris Librarian, Weapon: Bolt Pistol, Force sword, Frag grenade, Krak grenade
Abilities | Description | Ref |
---|---|---|
Psychic Hood | Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within. | BRB |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Primaris Librarian | 2 | 1 | Smite, 2 Librarius | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Librarian | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt Pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Force sword | Melee | Melee | User | -3 | D3 | - | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Selections: Bolt Pistol [1pts], Force sword [8pts]
Categories: Adeptus Astartes, Character, Deathwatch, HQ, Imperium, Infantry, Primaris, Psyker
Rules: And They Shall Know No Fear
Abilities: Psychic Hood, Psyker: Primaris Librarian, Unit: Primaris Librarian, Weapon: Bolt Pistol, Force sword, Frag grenade, Krak grenade
Abilities | Description | Ref |
---|---|---|
Psychic Hood | Each time a unit (or model) is targeted by an enemy psychic power and is within 12" of a friendly model with a psychic hood, the wearer of the hood can attempt to Deny the Witch in their stead, as if he were in the target unit. If the Deny the Witch attempt is failed, the psychic power is resolved as normal, but effects only the initial target, not the wearer of the hood. If a model with a psychic hood is embarked in a vehicle or building, he can only use the hood to nullify powers targeting the vehicle or building he is embarked within. | BRB |
Psyker | Cast | Deny | Powers Known | Other | Ref |
---|---|---|---|---|---|
Primaris Librarian | 2 | 1 | Smite, 2 Librarius | - |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Primaris Librarian | 6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt Pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Force sword | Melee | Melee | User | -3 | D3 | - | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Adeptus Astartes, Deathwatch, Imperium, Infantry, Primaris, Troops
Rules: And They Shall Know No Fear, Special Issue Ammunition
Abilities: Combat Squads, Mixed Unit
Selections: Flamestorm Gauntlets [18pts]
Abilities: Fire Storm, Relentless Advance, Unit: Aggressor, Weapon: Flamstorm Gauntlets (Melee), Flamstorm Gauntlets (Shooting)
Selections: Auto Bolt Rifle [2pts], Bolt Pistol [1pts]
Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
Selections: Auto Bolt Rifle [2pts], Bolt Pistol [1pts]
Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
Selections: Auto Bolt Rifle [2pts], Bolt Pistol [1pts]
Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
Selections: Auto Bolt Rifle [2pts], Bolt Pistol [1pts]
Unit: Intercessor, Weapon: Auto Bolt Rifle, Bolt Pistol, Frag grenade, Krak grenade
Selections: Auto Bolt Rifle [2pts], Bolt Pistol [1pts], Chainsword
Unit: Intercessor Sergeant, Weapon: Auto Bolt Rifle, Bolt Pistol, Chainsword, Frag grenade, Krak grenade
Abilities | Description | Ref |
---|---|---|
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. | |
Fire Storm | Aggressors in this unit can fire twice if they remained stationary during their turn (including when firing Overwatch). | |
Mixed Unit | A unit of Intercessors can contain models with different Toughness characteristics. If this is the case, use the Toughness characteristic of the majority of the models in the unit when the enemy makes wound rolls against it. If there is no majority, the Deathwatch player may choose which of the values is used. For the purposes of determining what models a vehicle can transport, Aggressors and Inceptors have the MARK X GRAVIS keyword and Inceptors have the JUMP PACK keyword. | |
Relentless Advance | A unit of Intercessors that includes any Aggressors does not suffer any penalty to their hit rolls for Advancing and firing Assault weapons, or for moving and firing Heavy weapons. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aggressor | 5" | 3+ | 3+ | 4 | 5 | 2 | 2 | 7 | 3+ | |
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Auto Bolt Rifle | 24" | Assault 2 | 4 | 0 | 1 | - | |
Bolt Pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Flamstorm Gauntlets (Melee) | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit rolls. | |
Flamstorm Gauntlets (Shooting) | 8" | Assault 2d6 | 4 | 0 | 1 | This weapon automatically hits its target. | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Categories: Adeptus Astartes, Deathwatch, Imperium, Infantry, Primaris, Troops
Rules: And They Shall Know No Fear, Special Issue Ammunition
Abilities: Combat Squads, Mixed Unit
Abilities: Fire Storm, Relentless Advance, Unit: Aggressor
Selections: Auto Boltstorm Gauntlets [12pts], Fragstorm Grenade Launchers [4pts]
Weapon: Auto Boltstorm Gauntlets (Melee), Auto Boltstorm Gauntlets (Shooting), Fragstorm Grenade Launcher
Selections: Bolt Pistol [1pts], Stalker Bolt Rifle [3pts]
Unit: Intercessor, Weapon: Bolt Pistol, Frag grenade, Krak grenade, Stalker Bolt Rifle
Selections: Bolt Pistol [1pts], Stalker Bolt Rifle [3pts]
Unit: Intercessor, Weapon: Bolt Pistol, Frag grenade, Krak grenade, Stalker Bolt Rifle
Selections: Bolt Pistol [1pts], Stalker Bolt Rifle [3pts]
Unit: Intercessor, Weapon: Bolt Pistol, Frag grenade, Krak grenade, Stalker Bolt Rifle
Selections: Bolt Pistol [1pts], Stalker Bolt Rifle [3pts]
Unit: Intercessor, Weapon: Bolt Pistol, Frag grenade, Krak grenade, Stalker Bolt Rifle
Selections: Bolt Pistol [1pts], Chainsword, Stalker Bolt Rifle [3pts]
Unit: Intercessor Sergeant, Weapon: Bolt Pistol, Chainsword, Frag grenade, Krak grenade, Stalker Bolt Rifle
Abilities | Description | Ref |
---|---|---|
Combat Squads | Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models. | |
Fire Storm | Aggressors in this unit can fire twice if they remained stationary during their turn (including when firing Overwatch). | |
Mixed Unit | A unit of Intercessors can contain models with different Toughness characteristics. If this is the case, use the Toughness characteristic of the majority of the models in the unit when the enemy makes wound rolls against it. If there is no majority, the Deathwatch player may choose which of the values is used. For the purposes of determining what models a vehicle can transport, Aggressors and Inceptors have the MARK X GRAVIS keyword and Inceptors have the JUMP PACK keyword. | |
Relentless Advance | A unit of Intercessors that includes any Aggressors does not suffer any penalty to their hit rolls for Advancing and firing Assault weapons, or for moving and firing Heavy weapons. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Aggressor | 5" | 3+ | 3+ | 4 | 5 | 2 | 2 | 7 | 3+ | |
Intercessor | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | |
Intercessor Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Auto Boltstorm Gauntlets (Melee) | Melee | Melee | x2 | -3 | D3 | When attacking with this weapon, you must subtract 1 from the hit rolls. | |
Auto Boltstorm Gauntlets (Shooting) | 18" | Assault 6 | 4 | 0 | 1 | - | |
Bolt Pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Fragstorm Grenade Launcher | 18" | Assault D6 | 4 | 0 | 1 | - | |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Stalker Bolt Rifle | 36" | Heavy 1 | 4 | -2 | 1 | - |
Categories: Adeptus Astartes, Deathwatch, Imperium, Infantry, Kill Team, Troops
Rules: And They Shall Know No Fear, Special Issue Ammunition
Abilities: Attonement Through Honour, Crux Terminatus, Mixed Unit, Relentless Assault, Unflinching, Vanguard Strike
Selections: Bolt Pistol [1pts], Chainsword
Unit: Deathwatch Veteran, Weapon: Bolt Pistol, Chainsword, Frag grenade, Krak grenade
Selections: Bolt Pistol [1pts], Chainsword
Unit: Deathwatch Veteran, Weapon: Bolt Pistol, Chainsword, Frag grenade, Krak grenade
Selections: Lightning Claw (Pair) [12pts]
Unit: Deathwatch Veteran, Weapon: Frag grenade, Krak grenade, Lightning claw
Selections: Bolt Pistol [1pts], Chainsword
Unit: Deathwatch Veteran, Weapon: Bolt Pistol, Chainsword, Frag grenade, Krak grenade
Selections: Bolt Pistol [1pts], Power sword [4pts]
Unit: Deathwatch Veteran, Weapon: Bolt Pistol, Frag grenade, Krak grenade, Power sword
Abilities | Description | Ref |
---|---|---|
Attonement Through Honour | A unit that contains a Black Shield can make Heroic Interventions as if it were a CHARACTER, and must do so if able to. | |
Crux Terminatus | Terminators have a 5+ invulnerable save. | |
Mixed Unit | A unit of Veterans can contain models with different Toughness characteristics. If this is the case, use the Toughness characteristic of the majority of the models in the unit when the enemy makes wound rolls against it. If there is no majority, the Deathwatch player may choose which of the values is used. For the purposes of determining what models a vehicle can transport, Terminators have the TERMINATOR keyword, Bikers do not have the INFANTRY keyword, and instead have the BIKER keyword and Vanguard Veterans have the JUMP PACK keyword. | |
Relentless Assault | When a kill Team that includes any Deathwatch Bikers Falls Back, it can charge later that turn. | |
Unflinching | This unit automatically passes Morale tests if it contains any Terminators. | |
Vanguard Strike | When a Kill Team that includes any Vanguard Veterans Falls Back, it can shoot later that turn as if it could FLY. |
Unit | M | WS | BS | S | T | W | A | Ld | Save | Ref |
---|---|---|---|---|---|---|---|---|---|---|
Deathwatch Veteran | 6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 3+ |
Weapon | Range | Type | S | AP | D | Abilities | Ref |
---|---|---|---|---|---|---|---|
Bolt Pistol | 12" | Pistol 1 | 4 | 0 | 1 | - | |
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. | |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - | |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - | |
Lightning claw | Melee | Melee | User | -2 | 1 | You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them. | |
Power sword | Melee | Melee | User | -3 | 1 | - |
Knight Lance: If your army is Battle-forged, select one model in each IMPERIAL KNIGHTS Super-heavy Detachment in your army. Each model you selected gains the CHARACTER keyword. The Command Benefit of each Imperial Knights Super-heavy Detachment is changed to 'None' if it does not contain at least 1 IMPERIAL KNIGHTS TITANIC unit, and is changed to '+6 Command Points' if it contains at least three IMPERIAL KNIGHTS TITANIC units. (Codex: Imperial Knights)
SIA - Dragonfire Rounds: Add 1 to the hit rolls for this weapon when targeting a unit that is in cover.
SIA - Hellfire Rounds: This weapon always wounds on a 2+ (except against VEHICLES and TITANIC units).
SIA - Kraken Bolts: Add 3" to the range of this weapon if it is a Pistol – or 6" otherwise – and improve the AP of the attack by 1 (e.g. an AP of 0 becomes -1), to a maximum AP of -2.
SIA - Vengeance Rounds: Subtract 3" from the range of this weapon if it is a Pistol – or 6" otherwise – and improve the AP of the attack by 2 (e.g. an AP of 0 becomes -2),to a maximum AP of -3.
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.
Special Issue Ammunition: When this unit fires an absolver bolt pistol, auto bolt rifle, bolt carbine, bolt pistol(and heavy), boltgun(and combi), bolt rifle twin boltgun, stalker pattern boltgun/rifle, storm bolter, hellfire extremis(boltgun profile), all master crafted bolt weapons or a guardian spear, you can choose for it to fire special issue ammunition. If you do so, choose one kind of ammunition from the following list, and apply the corresponding modifier: Dragonfire Bolt, Hellfire Round, Kraken Bolt, Vengeance Round
Created with BattleScribe